![army of two devil army of two devil](https://i.pinimg.com/originals/b4/1b/3f/b41b3f69235aa6efdbebf8222f2f9bb7.jpg)
![army of two devil army of two devil](https://www.gamereactor.eu/media/82/9armytwo_bilder_608211b.jpg)
She also wears a tight t-shirt and must be rescued from threats of rape. There's a feisty female protagonist who proves herself to be a capable fighter. They're as bland and anonymous as their names suggest, and since they're functionally identical to the meatheads that preceded them, it's a curiously pointless decision.
Army of two devil's cartel series#
Regular series heroes Rios and Salem are sidelined, reduced to a mentoring role for new mercenary bruisers Alpha and Bravo.
![army of two devil army of two devil](https://i.jeuxactus.com/datas/jeux/a/r/army-of-two-the-devil-s-cartel/l/army-of-two-the-devil-s-502f90cc244d5.jpg)
This lack of ambition and drive is most keenly felt in the story, strangely enough, as it's here that the game is at least trying to shake things up. It's the world's most violent interactive screensaver. Yet despite explosions and headshots and bloody melee kills galore, it never musters enough energy or character to pull you all the way in. There can be entertainment in such a well worn template, and The Devil's Cartel sticks so slavishly to what's expected that it can't help but deliver basic point-and-shoot amusement. Beefy men in hockey masks shoot hundreds of bad guys across hundreds of rubble-strewn courtyards, drop a few macho quips, then stomp off to the next shoot-out. Gameplay is functional but, after the passably decent first game, no extra effort has been spent to give the series anything that might resemble a personality of its own. Army of Two is a franchise that has made its way to three games without generating much passion, urgency or momentum. This is gaming as a plain cheese sandwich blockbuster action as supermarket muzak. Games about which there is almost literally nothing to say. No, the hardest games to review are games like Army of Two: The Devil's Cartel. Those are the easiest to write about, as their obvious flaws create a natural shape for the review and demand to be explored. People sometimes ask me if it's hard to write about the really bad games.