Wrapping When the screen edges are connected. During this animation, he’s invulnerable to enemies. Teleportation animation In Mega Man games, Mega Man undergoes a teleportation animation every time he enters a scene or recovers from a pause.
#Nes mega man 6 series
To the people of USA, he was introduced as Mega Man when the first game of the series was imported to USA. Rockman Mega Man’s Japanese name is Rockman. Powerup A bonus item, such as an energy pill or an extra life. The NES display area is exactly 256 pixels wide. The smallest unit of a digital bitmap image a block is a square of 16×16 pixels. Explained in more detail later in this document. Lag Slowing of the game due to many on-screen objects.
#Nes mega man 6 update
Typically, gaming systems update the screen 50 or 60 times per second. Frame The smallest unit of time in tool-assisted movies. Ejection When an object is inside a wall, games usually attempt to eject them from the wall. It is a handy unit of measure of length and dimension. All levels in Mega Man games are divided in blocks. During this blinking, no shots will harm them (invulnerability).īlock A square of 16×16 pixels. Use this list as a reference.īlinking, to blink When Mega Man or an enemy boss is shot, they’ll blink for a while. On this page that may require explaining.
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Application: Accessing a screen-bottom ladder from top of screen.The vertical screen wrapping phenomenon.Taking damage while sliding near a ceiling (MM3, MM4, MM5, maybe MM6).Grabbing the top of the ladder too high (MM1, MM2).Grabbing the bottom of the ladder (MM1, MM2).Regaining motion fast when damaged (MM1).Move through monsters unharmed (MM1, MM2).Grabbing the ladder early (horizontally).
![nes mega man 6 nes mega man 6](https://gamecola.net/wp-content/uploads/2010/03/m61.gif)